﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Media3D;
using WorldSimulator;
using WorldSimulator.PhysicsEngine;

namespace WorldSimulatorWPF
{
	public class SphereObject : IPhysicalObject
	{
		public SphereObject()
		{
		}

		public double Mass
		{
			get;
			set;
		}

		public MyVector3D Velocity
		{
			get;
			set;
		}

		public MyVector3D Location
		{
			get;
			set;
		}

		public double Radius
		{
			get;
			set;
		}

		public string Name
		{
			get;
			set;
		}
	}
}
